Um Imparcial View of The First Berserker: Khazan
Um Imparcial View of The First Berserker: Khazan
Blog Article
Embora desafiador para jogadores hardcore, os 2 níveis de dificuldade e a variedade de mecânicas do combate e habilidades tornam este jogo atingível de modo a jogadores por todos os níveis.
Novo soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e 1 suco muito bom para se repetir
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Quem gosta por 1 souslike mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há um grande mapa interconectado de modo a explorar.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
Nãeste sei se isso foi por questãeste intencional do design ou resultado por um erro, porém tenho a impressão do qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual o estúdio preparou — contudo vale a pena insistir um pouco para atravessar dela.
Esses problemas do balanceamento impactaram amplamente negativamente na minha gameplay, felizmente sãeste coisas simples por se resolver com um patch futuramente, porém Teimavive cá o aviso do de que certas partes do game nãeste parecem justas com o jogador.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) The First Berserker: Khazan and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right